

#UAj[V́`ˌV[YDrill.wavw肷邱Ƃ𑽗pĂ܂AɂƖ{͂łȂƂc


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p[{(U),                 
p[{(),                  Cgu[ Explode.wav
\[hEF[u(),             ˌ Weapon\EFFECT_KnightLance01.bmp 48
\[hEF[u(U),             a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),             _[W Cgu[
j[gE`[(),   ˌ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(U),   ˌˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(),   _[W Cgu[;_[W Cgu[
j[gE`[(RA)(),   @퓬Aj_тU Type(Digital).wav;˂ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(RA)(U),   ˂ˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(RA)(),   _[W Cgu[;_[W Cgu[;_[W Cgu[
ubcEZCo[(),         ˌ Weapon\EFFECT_KnightLance01.bmp 48
ubcEZCo[(U),         ˌˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav
ubcEZCo[(),         aˌ 
ubcEZCo[(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_h˖ Cgu[;3;@퓬Aj_~ʎa Cgu[
rvEt[PV[(),       ˌ Weapon\EFFECT_KnightLance01.bmp 48
rvEt[PV[(U),       a Cgu[;2;a Cgu[;Ca
rvEt[PV[(),       _[W Cgu[
u[EXC_[(U),         ^bN Drill.wav;@퓬Aj_WvU Type(Digital).wav;2;X[p[^bN Cgu[
u[EXC_[(),         X[p[^bN Cgu[
WJEUbp[(),         ˌ Weapon\EFFECT_KnightLance01.bmp 48;[K
WJEUbp[(U),         l`ooX^[r[Ct Cgu[ Weapon\EFFECT_RailGun01.bmp 64




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_X^[{(U),               
_X^[{(),               Β Cgu[ Explode.wav
ubcEZCo[,               a Weapon\EFFECT_KnightLance01.bmp 48 񓁗 Cgu[
V_[`[,             ~TC
ubcEg[l[h(),       U镐 Weapon\EFFECT_KnightLance01.bmp 48񓁗
ubcEg[l[h(U),       ]a
ubcEg[l[h(),       ]a 
NEhEXbv(),         QAee Weapon\EFFECT_RailGun01.bmp 64
NEhEXbv(U),         QAee Cgu[ Weapon\EFFECT_RailGun01.bmp 64
NEhEXbv(),          Cgu[ Explode.wav


At@[hEUEnb^[
V[gEUEgt@[(),   U镐 Weapon\EFFECT_Tonfer01.bmp 񓁗
V[gEUEgt@[(U),   ] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp;] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp
V[gEUEgt@[(),   _[W Cgu[;_[W Cgu[
X[p[E{(U),             
X[p[E{(),             Β Cgu[ Explode.wav
h}eBbNEgt@[(), gt@[ 񓁗 
h}eBbNEgt@[(U), gt@[ˌ 񓁗  Drill.wav
h}eBbNEgt@[(), a Cgu[ Punch.wav;2;Uグa Cgu[  Punch.wav
h}eBbNEgt@[(NeBJ),    2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_Abp[U;@퓬Aj_Abp[
r\jbNEeK(U),   \[T[
r\jbNEeK(),   _[W
LbNEUEh}eBbN(), @퓬Aj_WvU;啬o Cgu[
LbNEUEh}eBbN(U), X[p[LbN Cgu[ O]
LbNEUEh}eBbN(), X[p[LbN Cgu[



Cf(G)
f{(U),                     ^bN Drill.wav;2;
f{(),                     @ bh Explode.wav
oY[JE`[(),       oY[J
oY[JE`[(U),       ˌˌ Weapon\EFFECT_Bazooka01.bmp 40 Drill.wav;oY[J;oY[J
oY[JE`[(),       _[W ;_[W 
i(TPQdQ),                 ŕ Weapon\EFFECT_Bazooka01.bmp 40
oCi[E[^X,             r[ 
oCi[E[^X<MAP>,        l`or[ 
i(TPQdP),                 ŕ Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(),       QAee Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(U),       ˌˌ eapon\EFFECT_RailGun01.bmp 64 Drill.wav;QAee  Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(),         Explode.wav



}CU[Ef^(G)
R[hE_K[(),           A
R[hE_K[(U),           A
R[hE_K[(),           _[W  Charge(High).wav
uigR<i>(),         ˌ  Weapon\EFFECT_LightBulletGun01.bmp
uigR<i>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;a 
uigR<i>(),         a 
uigR<ˌ>(),         ee
uigR<ˌ>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;ee  Weapon\EFFECT_LightBulletGun01.bmp;ee  Weapon\EFFECT_LightBulletGun01.bmp;ee  Weapon\EFFECT_LightBulletGun01.bmp;] 1
uigR<ˌ>(),         _[W ;_[W ;_[W 
uigR<ˌ>(NeBJ), 2;@퓬Aj_r[`[U  Weapon\EFFECT_LightBulletGun01.bmp 32;@퓬Aj_r[`[ 
uigR(U),               e  Weapon\EFFECT_LightBulletGun01.bmp;e  Weapon\EFFECT_LightBulletGun01.bmp;e  Weapon\EFFECT_LightBulletGun01.bmp
uigR(),               _[W ;_[W ;_[W 
uXgE`[(U),     Ce 
uXgE`[(),      
tH[Xr[(U),             gUr[ 
tH[Xr[(),             z[~O[U[ 
rkb_Cu(U),               ^bN Drill.wav;2;X[p[^bN 
rkb_Cu(),               X[p[^bN 









At@[hi^Cvb
V[gEUEgt@[(),    U镐 Weapon\EFFECT_Tonfer01.bmp
V[gEUEgt@[(U),    ] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp
V[gEUEgt@[(),    _[W Cgu[
_LAXEKEVXe,          [U[}VK Cgu[
X[p[E{(U),              
X[p[E{(),              Β Cgu[ Explode.wav
_Ci~bNEgt@[(),    gt@[
_Ci~bNEgt@[(U),    U镐ˌ Weapon\EFFECT_Tonfer01.bmp 32 Ō Drill.wav
_Ci~bNEgt@[(),    a Cgu[ FightHit(1).wav
LbNEUE_Ci~bN,          X[p[LbN O]


At@[hs^Cve
X[p[E{(U),              
X[p[E{(),              Β Cgu[ Explode.wav
i(),                        U镐 Weapon\EFFECT_Bazooka01.bmp 40
i(U),                        U镐ˌ Weapon\EFFECT_Bazooka01.bmp 40 Drill.wav
i(),                        Ō
^CK[ELm,                ~TC
}bNXE`[,              oY[J



# 


tFCECF
t@V[EuXg(U),        e Bullet\EFFECT_STG_Bullet(Pink)02.bmp 16 Beam.wav;e Bullet\EFFECT_STG_Bullet(Pink)02.bmp 16 Beam.wav
t@V[EuXg(),        _[W sN;_[W sN
CsAEF[u(),            U镐 Weapon\EFFECT_Rapier01.bmp 32
CsAEF[u(U),            a sN;e Wind\EFFECT_WindCutter(Pink)01.bmp
CsAEF[u(),            _[W sN
CsAu҂̎v(),      CsA
CsAu҂̎v(U),      U镐ˌ Weapon\EFFECT_Rapier01.bmp 32 Drill.wav;a sN
CsAu҂̎v(),      a sN
rrbhEn[g(U),            摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav
rrbhEn[g(),            @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav
nCp[[h,                    o 



tFCECF(dl)
t@V[EuXg(U),        e Bullet\EFFECT_STG_Bullet(Yellow)02.bmp 16;e Bullet\EFFECT_STG_Bullet(Yellow)02.bmp 16; Bullet\EFFECT_STG_Bullet(Yellow)03.bmp 32 
t@V[EuXg(),        _[W sN;_[W sN;@ sN Explode.wav
CsAEF[u(),            U镐 Weapon\EFFECT_Rapier01.bmp 32
CsAEF[u(U),            a sN;e Wind\EFFECT_WindCutter(Pink)01.bmp;a sN;e Common\EFFECT_SonicBoom(Pink)02.bmp
CsAEF[u(),            _[W sN;_[W sN
CsAu҂̎v(),      CsA
CsAu҂̎v(U),      U镐ˌ Weapon\EFFECT_Rapier01.bmp Drill.wav;a sN
CsAu҂̎v(),      a sN;a sN
rrbhEn[g(U),            摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav
rrbhEn[g(),            @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav



unwc|POPhch
~[tEKVXe,            Tu}VK
`{bNXE`[M32,         ~TC 3
`{bNXE`[B27(U),   
`{bNXE`[B27(),   Β Cgu[ Explode.wav
r{bNXE`[(U),      X[p[~TC 2;X[p[~TC 2   
r{bNXE`[(),      A唚 Cgu[


unwi|TOOhih
~[tEKVXe,            Tu}VK
dN[E`[<ˏo>,        Pbgp` Hand\EFFECT_Punch(Green)09.bmp 32
dN[E`[<ˏo>(),  _[W
dN[E`[<ˌ>,        ee Hand\EFFECT_Punch(Green)09.bmp 32 
r{bNXE`[,            l`oOl[h
_CrOEwbhEobg,        X[p[^bN 
_CrOEwbhEobg(U),  ^bN Drill.wav;2;X[p[^bN Cgu[
_CrOEwbhEobg(),  X[p[^bN Cgu[
l`kr|gOX<ˏo>,            Pbgp` Weapon\EFFECT_ChainBall02.bmp 72
l`kr|gOX<i>(),      U镐 Weapon\EFFECT_SpinHummer01.bmp 32
l`kr|gOX<i>(U),      U镐ˌ Weapon\EFFECT_SpinHummer01.bmp 32 Drill.wav
l`kr|gOX<i>(),      
l`kr|bQQ<ˏo>(),      `F\[
l`kr|bQQ<ˏo>(U),      ] Weapon\EFFECT_ChainSaw01.bmp 32
l`kr|bQQ<ˏo>(),      ]GiW[Jb^[ Cgu[
l`kr|bQQ<i>(),      `F\[
l`kr|bQQ<i>(U),      U镐ˌ Weapon\EFFECT_ChainSaw01.bmp 32 Drill.wav
l`kr|bQQ<i>(),      `F\[



unwk|SWhkh
~[tEKVXe(),      ˌ Weapon\EFFECT_BullpupRifle02.bmp 40
~[tEKVXe(U),      ˌˌ Weapon\EFFECT_BullpupRifle02.bmp 40 Drill.wav;Ct  Weapon\EFFECT_BullpupRifle02.bmp 40;Ct  Weapon\EFFECT_BullpupRifle02.bmp 40
~[tEKVXe(),      ee;ee


unwk|SRhkh
~[tEKVXe,            Tu}VK
r{bNXE`[,            X[p[~TC 2




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f{(U),                     ^bN Drill.wav;2;
f{(),                     @ Cgu[ Explode.wav
oY[JE`[(),       oY[J
oY[JE`[(U),       ˌˌ Weapon\EFFECT_Bazooka01.bmp 40 Drill.wav;oY[J;oY[J
oY[JE`[(),       _[W Cgu[;_[W Cgu[
i(TPQdQ),                 ŕ Weapon\EFFECT_Bazooka01.bmp 40
oCi[E[^X,             r[ Cgu[
oCi[E[^X<MAP>,        l`or[ Cgu[
i(TPQdP),                 ŕ Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(),       QAee Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(U),       ˌˌ eapon\EFFECT_RailGun01.bmp 64 Drill.wav;QAee Cgu[ Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(),        Cgu[ Explode.wav




GWFuv
v[gEfBtF_[(),    U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
v[gEfBtF_[(U),    U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;e Shield\EFFECT_BeamShield(LightBlue)01.bmp 32
v[gEfBtF_[(),    _[W Cgu[
΋̖@uv<i>(),    U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
΋̖@uv<i>(U),    U镐ˌ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Drill.wav
΋̖@uv<i>(),    a Cgu[ FightHit(1).wav
΋̖@uv<i>(NeBJ),  2;X
΋̖@uv<ˌ>(),    ˌ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
΋̖@uv<ˌ>(U),    莝 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32;莝 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32;莝 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32
΋̖@uv<ˌ>(),    _[W Cgu[;_[W Cgu[;_[W Cgu[
΋̖@uv<ˌ>(NeBJ),    2;@퓬Aj_r[`[U Cgu[ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;2;@퓬Aj_r[`[ Cgu[
󉹂̗(),                     Cgu[
󉹂̗(U),                    Beast.wav;5; Cgu[
󉹂̗(),                     Cgu[
nCp[[h,                    @퓬Aj_ 񓁗








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_CE[U[(U),          ˘A` Beam\EFFECT_DBeam(Pink)[01-03].bmp 64 4 1 Beam(4Shot).wav
_CE[U[(),          _[W 



_CEA[
_CE[U[,                gUr[
_CEr[,                  gUr[ Bomb(8Shot).wav



_CE[
_CEoEhe(U),        e Weapon\EFFECT_IronBall01.bmp;e Weapon\EFFECT_IronBall01.bmp;e Weapon\EFFECT_IronBall01.bmp
_CEoEhe(),        A
_CEr[,                  gUr[ Bomb(8Shot).wav




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gU[U[,                      gUr[
ip[,                          Ol[h 6
~TC,                          ~TC 10 
QA[U[C,                    QAr[ IW
O[U[(U),              QAOr[ 
O[U[(),                Charge(High).wav
Ve(),                      jbgϐF 
Ve(U),                      e Bullet\EFFECT_STG_Bullet(Purple)03.bmp 32 x
Ve(),                      _[W 
A[U[C,                  gUr[ IW






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QA[U[C,                   QAr[ IW
O[U[(U),             QAOr[ 
O[U[(),               Charge(High).wav
Ve(),                     jbgϐF 
Ve(U),                     e Bullet\EFFECT_STG_Bullet(Purple)03.bmp 32 x
Ve(),                     _[W 
A[U[C,                 gUr[ IW



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fBXN(U),                   e DGoods\EFFECT_CompactDisk01.bmp 32;e DGoods\EFFECT_CompactDisk01.bmp 32;e DGoods\EFFECT_CompactDisk01.bmp 32
fBXN(),                   _[W A
dlbg(U),                 e Beam\EFFECT_MBeam(Pink)[01-05].bmp 64;e Beam\EFFECT_MBeam(Pink)[01-05].bmp 64;e Beam\EFFECT_MBeam(Pink)[01-05].bmp 64;
dlbg(),                 _[W A sN
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O[U[(),              Charge(High).wav
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